﻿using Player;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerBeAttack : PlayerBehavior, IStateBase
{
    public PlayerBeAttack(PlayerBody player) : base(player)
    {
    }

    public void GetState()
    {
        throw new System.NotImplementedException();
    }

    public void Interrupt()
    {
        throw new System.NotImplementedException();
    }

    public void OnEnter()
    {
        throw new System.NotImplementedException();
    }

    public void OnExit()
    {
        throw new System.NotImplementedException();
    }

    public void OnFixedUpdate()
    {
        throw new System.NotImplementedException();
    }
    public void OnUpdate(params object[] obj)
    {
        throw new System.NotImplementedException();
    }
}
